#ifndef PERSONALITYMANAGER_H
#define PERSONALITYMANAGER_H

#include "manager.h"
#include <wx/dynarray.h>

class PersonalityManager : public Mgr<PersonalityManager> {
    static wxString pers;
    PersonalityManager();
  public:
    friend class Mgr<PersonalityManager>;
    friend class Manager;
    void SetPersonality( const wxString& personality, bool createIfNotExist = false );
    const wxString GetPersonality();
    const wxArrayString GetPersonalitiesList();
};

#endif
